Recently, Zondervan Library has started a Graphic Novel collection, located directly after the fiction on the second floor of the library. The graphic novel medium encopmasses many different genres, and the collection is ordered as such: Fiction (by author), Nonfiction (by Dewey Decimal number), and Juvenile (indicated by a J).
Set in the aftermath of Iran's fraudulent elections of 2009, Zahra's Paradise is the fictional story of the search for Mehdi, a young protestor who has vanished into an extrajudicial twilight zone. What's keeping his memory from being obliterated is not the law. It is the grit and guts of his mother, who refuses to surrender her son to fate, and the tenacity of his brother, a blogger, who fuses tradition and technology to explore and explode the void in which Mehdi has vanished.
How do objects summon memories? What do real images feel like? For decades, these types of questions have permeated the pages of Lynda Barry's compositions, with words attracting pictures and conjuring places through a pen that first and foremost keeps on moving. What it is demonstrates a tried-and-true creative method that is playful, powerful, and accessible to anyone with an inquisitive wish to write or to remember. Composed of completely new material, each page of Barry's first Drawn & Quarterly book is a full-color collage that is not only a gentle guide to this process but an invigorating example of exactly what it is: 'The ordinary is extraordinary'.
This exhilarating graphic-novel edition of an ancient classic honors the spirit of the original as it attracts modern readers. The epic tale of the great warrior Beowulf has thrilled readers through the ages -- and now it is reinvented for a new generation with Gareth Hinds's masterful illustrations. Grendel's black blood runs thick as Beowulf defeats the monster and his hideous mother, while somber hues overcast the hero's final, fatal battle against a raging dragon. Speeches filled with courage and sadness, lightning-paced contests of muscle and will, and funeral boats burning on the fjords are all rendered in glorious and gruesome detail. Told for more than a thousand years, Beowulf's heroic saga finds a true home in this graphic-novel edition.
Anya, embarrassed by her Russian immigrant family and self-conscious about her body, has given up on fitting in at school but falling down a well and making friends with the ghost there just may be worse.
A chilling graphic novel set in suburban Seattle during the mid-1970s describes the lives of the area's teenagers, who are suddenly faced with a devastating, disfiguring, and incurable plague that has descended on the young people of Seattle.
One of the best-selling and critically-acclaimed graphic novels of all-time telling the story of two supremely ironic, above-it-all teenagers facing the thrilling uncertainty of life after high school. As they attempt to carry their life-long friendship into a new era, the careful dynamics of their inseparable bond are jolted, and what seemed like a future of endless possibilities looks more like an encroaching reality of strip malls, low-paying service jobs and fading memories.
At the sight of the incredible richness of the Louvre museum's collection, De Crécy was overwhelmed and felt small and ignorant. The result is a story set thousands of years hence in a glacial period where all human history has been forgotten and a small group of archeologists fall upon the Louvre, buried in age-old snow. They cannot begin to explain all the artifacts they see. What could they have meant? Their interpretations are nonsense, absurd, farcical.
As Toland Polk, a citizen of the small southern town of Clayfield in the 1960s, fights for civil rights, he begins to realize that he has another, more personal, battle to wage--that of accepting that he is gay.
A westerner's visit into North Korea, told in the form of a graphic novel. Famously referred to as one of the "Axis of Evil" countries, North Korea remains one of the most secretive and mysterious nations in the world today. In early 2001 cartoonist Guy Delisle became one of the few Westerners to be allowed access to the fortresslike country. While living in the nation's capital for two months on a work visa for a French film animation company, Delisle observed what he was allowed to see of the culture and lives of the few North Koreans he encountered; his findings form the basis of this remarkable graphic novel. "Pyongyang" is an informative, personal, and accessible look at a dangerous and enigmatic country.
Delisle explores the complexities of a city that represents so much to so many. He eloquently examines the impact of the conflict on the lives of people on both sides of the wall while drolly recounting the quotidian: checkpoints, traffic jams, and holidays. When observing the Christian, Jewish, and Muslim populations that call Jerusalem home, Delisle's drawn line is both sensitive and fair, assuming nothing and drawing everything"--Paper band on book.
The legendary graphic novel and the sequels that launched an art form. With graphic narrative that "was closer to the writing of Bernard Malamud or Isaac Bashevis Singer than any comic art which had preceded it" (The Economist), A Contract with God, originally published in 1978, was the first graphic novel: the prototype-along with A Life Force and Dropsie Avenue-for such seminal works as Maus and Persepolis. Set during the Great Depression, this literary trilogy, assembled in one volume for the first time, presents a treasure house of now near-mythic stories that fictionally illustrate the bittersweet tenement life of Eisner's youth. With nearly one dozen new illustrations and a revealing brand-new foreword, this book ultimately tells the epic story of life, death, and resurrection while exploring man's fractious relationship with an all-too-vengeful God. This mesmerizing, fictional chronicle of the universal American immigrant experience is Eisner's most poignant and enduring legacy.
Presents key moments in the life of Brás de Oliva Domingos, a Brazilian writer, sometime journalist, and the son of a prominent author, as if each episode would turn out to be the day in which he was about to die.
Eighteen individuals throughout history whose entire lives unfold simultaneously. Comprised entirely of doublepage spreads split into eighteen panels with each panel featuring one character''s life, cartoonist Ray Fawkes has artfully crafted eighteen linear stories into one non-linear masterpiece.
THE GRAPHIC CANON (Seven Stories Press) is a gorgeous, one-of-a-kind trilogy that brings classic literatures of the world together with legendary graphic artists and illustrators. There are more than 130 illustrators represented and 190 literary works over three volumes—many newly commissioned, some hard to find—reinterpreted here for readers and collectors of all ages.
Graphic Novel. From the award-winning co-creator of legendary underground comic "Love & Rockets" comes "Sloth", a surrealistic romantic drama set against a background of haunted lemon orchards, teenage love affairs, and darkness on the edge of town. When troubled teenager Miguel Serra decides to induce himself into a coma, he awakens one year later a shadow of his former self. Revered as an urban legend, and slothful in appearance and movement, he embarks on a journey across a desolate suburban wasteland where the answers to his problems are rarely forthcoming. With a host of off-beat characters and unusual situations, this beautifully illustrated voyage into a Lynchean world guarantees to knock you out!
The year 2053. Islam has overrun Europe and the West openly shuns monotheism. The Pope sends a private army back in time to 312 A.D. during the reign of Constantine, the first Christian emperor. When they arrive, conflicting agendas, ideological differences, and personal greed unravel the Pope's grand plans. Pax Romana is the tale of 5,000 men sent on an impossible mission to change the past and save the future.
After selling through the self-published run of Same Difference and Other Stories in just a few short months, Derek Kirk Kim proudly moves his debut collection to Top Shelf! Through a series of sensitive - and often hilarious - short stories, Kim deftly explores the not-so-average twenty-something's quarter-life crisis, romantic neurosis, and a refreshing slice of Korean-American life.
Through a series of never-before-seen interviews and rare photos, documentary-maker Rich Koslowski reveals the horrifying true story behind the Cartoon industry the story that Hollywood doesn't want you to see. Told in the same style as a Ken Burns documentary, with interviews of "toon stars today as well as historical "file footage" of the "early years, this work of fiction will forever change the way you think of those beloved characters in the white gloves.
This semi-autobiographical tale is set in 1968 Texas, against the backdrop of the fight for civil rights. A white family from a notoriously racist neighborhood in the suburbs and a black family from its poorest ward cross Houston's color line, overcoming humiliation, degradation, and violence to win the freedom of five black college students unjustly charged with the murder of a policeman.
Cages tells the story of three artists: Leo Sabarsky, a painter in need of inspiration; Angel, a nightclub musician who seems oblivious to the adulation of his fans; and Jonathan Rush, a writer whose novel Cages so enraged his readers that he now lives in captivity. How these characters break free of their mental cages forms the central conflict of this book, which evolves into a meditation on creativity and godhood.
Blue is the Warmest Color is a graphic novel about growing up, falling in love, and coming out. Clementine, a high school student, has an average life: she has friends, family, and the romantic attention of the boys in her school. When her openly gay best friend takes her out on the town, she wanders into a lesbian bar where she encounters Emma: a punkish, confident girl with blue hair. Their attraction is instant and electric, and Clementine finds herself in a relationship that will test her friends, parents, and her own ideas about herself and her identity.
In 2000, Nikolaï Maslov, a night watchman and self-taught artist, asked Emmanuel Durand, a French book salesman in Moscow, to look at three panels from a graphic novel he had drawn. Stunned by the intensity of the work, Durand offered Maslov a modest advance to quit his job and finish the book. The result is this extraordinary visual portrayal of Russian life and spirit.
Awash in alcohol from the first pages to the last, Siberia charts Maslov’s bleak path through the labyrinths of the Soviet system, from the desolate Siberian countryside, to military service with the Red Army in Mongolia, to the psychiatric hospital where he was admitted after his brother’s death. Drawn entirely in pencil on paper, the book’s nuanced gray tones document with unremitting clarity and delicate nuance the austere Siberian landscape, the bad vodka, the daily brawls, the cynicism and violence of life in Siberia, but also the perseverance and hope of those in this often neglected but fascinating part of the world.
Meet Asterios Polyp: middle-aged, meagerly successful architect and teacher, aesthete and womanizer, whose life is wholly upended when his New York City apartment goes up in flames. In a tenacious daze, he leaves the city and relocates to a small town in the American heartland. But what is this "escape" really about? As the story unfolds, moving between the present and the past, we begin to understand this confounding yet fascinating character, and how he's gotten to where he is. And isn't. And we meet Hana: a sweet, smart, first-generation Japanese American artist with whom he had made a blissful life. But now she's gone. Did Asterios do something to drive her away? What has happened to her? Is she even alive? All the questions will be answered, eventually. In the meantime, we are enthralled by Mazzucchelli's extraordinarily imagined world of brilliantly conceived eccentrics, sharply observed social mores, and deftly depicted asides on everything from design theory to the nature of human perception.
A semi-autobiographical account of the desperate final weeks of a Japanese infantry unit at the end of World War Two. The soldiers are instructed that they must go into battle and die for the honor of their country, with certain execution facing them if they return alive.
Legendary comics writer Alan Moore and artist Eddie Campbell have created a gripping, hallucinatory piece of crime fiction about Jack the Ripper. Detailing the events that led up to the Whitechapel murders and the cover-up that followed, From Hell has become a modern masterpiece of crime noir and historical fiction.
Swallow Me Whole is a love story carried by rolling fog, terminal illness, hallucination, apophenia, insect armies, secrets held, unshakeable faith, and the search for a master pattern to make sense of one's unraveling. In his most ambitious book to date, Nate Powell quietly explores the dark corners of adolescence-- not the cliched melodramatic outbursts of rebellion, but the countless tiny moments of madness, the vague relief of medication, and mixed blessing of family ties. As the story unfolds, two stepsiblings hold together amidst schizophrenia, obsessive compulsive disorder, family breakdown, animal telepathy, misguided love, and the tiniest hope that everything will someday make sense.
As Allied forces fight the enemy on Europe's war-torn beaches, another battle begins in a child's bedroom in Brooklyn when the nightmarish Boogeyman snatches a boy and takes him to the realm of the Dark. The child's playthings, led by the toy soldier known as the Colonel, band together to stage a daring rescue. On their perilous mission they will confront the boy's bitter and forgotten toys, as well as betrayal in their own ranks. The stuff of legend is a haunting and ultimately redemptive tale of loyalty, camaraderie, and perseverance.
Oklahoma teen Neal Barton stands up for his favorite fantasy series, The Chronicles of Apathea Ravenchilde, when conservative Christians try to bully the town of Americus into banning it from the public library.
Six people from vastly different walks of life, a rock star, a waitress, a counterfeiter, an obsessive crank, a lost soul, and a frustrated daughter, find their destinies thrown together by an act of violence.
In late 1991 and early 1992, Joe Sacco spent two months with Palestinians in the Occupied Territories, traveling and taking notes. Upon returning to the U.S., he started writing and drawing Palestine, which combined the techniques of eyewitness reportage with the medium of comic-book storytelling to explore this complex, emotionally weighty situation.
Tina Malhotra, a sophomore at the Yarborough Academy in Southern California, creates an existential diary for an honors English assignment in which she tries to determine who she is and where she fits in.
Book One of this trilogy focuses on the lives of two brothers and their fan manufacturing company. After one more disastrous attempt at selling, Simon returns to the office defeated and unsure of what he'll do next. In the eyes of his brother Abraham, he is a failure.
Fone and Smiley Bone encounter complications in the form of Rock Jaw, an enormous mountain lion, and baby animals orphaned by rat creature attacks as they journey through the wilderness with a lost rat creature cub they are returning to the mountains.
The adventure starts when cousins Fone Bone, Phoney Bone, and Smiley Bone are run out of Boneville and later get separated and lost in the wilderness, meeting monsters and making friends as they attempt to return home.
The 2000 winner of the Goscinny Prize for outstanding graphic novel script, this is the harrowing tale of the Tutsi genocide in Rwanda, as seen through the eyes of a boy named Deogratias. He is an ordinary teenager, in love with a girl named Be'nigne, but Deogratias is a Hutu and Be'nigne is a Tutsi who dies in the genocide, and Deogratias himself plays a part in her death. As the story circles around but never depicts the terror and brutality of an entire country descending into violence, we watch Deogratias in his pursuit of Be;nigne, and we see his grief and descent into madness following her death, as he comes to believe he is a dog. Told with great artistry and intelligence, this book offers a window into a dark chapter of recent human history and exposes the West's role in the tragedy. Stassen's interweaving of the aftermath of the genocide and the events leading up to it heightens the impact of the horror, giving powerful expression to the unspeakable, indescribable experience of ordinary Hutus caught up in the violence. Difficult, beautiful, honest, and heartbreaking, this is a major work by a masterful artist.
Helen Potter lived a happy life until she got lost in a nightmare of sexual abuse. Now she's on a journey ... a journey which takes her through urban and rural England along the same path that another Potter, Beatrix Potter, once took. Across the decades, two lives touch, and Helen discovers that the strength of two is far greater than one.
Uses graphic novel format, with no accompanying text, to tell the story of a migrant family's journey to a new and strange land. A sophisticated picture book in graphic novel format. Suggested level: primary, intermediate, junior secondary.
Whoever takes the time these days to climb a tree in bare feet? To stop and observe the comings and goings of the birds? To play in the puddles after the rain has gone? To return a shell to the sea? THE WALKING MAN follows a modern day Japanese business man as he strolls at random through urban Japan - often silent, usually alone - with his vivid dreams that let time stand still. Every corporate American should have a copy on their desk and, in times of stress, take two chapters, twice a day. Take a little stress out of your life and relax with THE WALKING MAN, a little step every day. Lovingly reversed in collaboration with the creator to read left to right.
Good battles evil, and the world hangs in the balance! Resurrected by the Shroud of Turin, the zombified Dr. Jameson intends to finish what he started 150 years ago - destroying the earth with a giant space eel. Standing in his way is Dr. Ong, a would-be pastor turned scientist who now works in a government research facility infamously known as 'Creature Tech.' Aided by an unlikely cast of rednecks, symbiotic aliens, and a CIA-trained mantid, Dr. Ong embarks on a journey of faith, love, and self-discovery.
This second volume of the fictional biography of Siddhartha, Gautama Buddha, covers his upbringing and early manhood. Unhappy with the injustice of the caste system, the prince leaves his life of luxury to find a way to fight it. He marries and fathers a child, but unable to live in his luxurious palace, he cuts off his hair and departs into the wilderness to become a monk.
Sprawling across an epic landscape of deserts, harems, and modern industrial clutter, Habibi tells the tale of Dodola and Zam, refugee child slaves bound to each other by chance, by circumstance, and by the love that grows between them. We follow them as their lives unfold together and apart; as they struggle to make a place for themselves in a world (not unlike our own) fueled by fear, lust, and greed; and as they discover the extraordinary depth-- and frailty-- of their connection. At once contemporary and timeless, Habibi gives us a love story of astounding resonance: a parable about our relationship to the natural world, the cultural divide between the first and third worlds, the common heritage of Christianity and Islam, and, most potently, the magic of storytelling.
A graphic novel in which Ben Tanaka tries to salvage his failing long-term relationship with Miko Hayashi, who suspects Ben is more attracted to white women, an accusation that cause their personal and political problems to reach a boiling point.
As Carol's father finally decides, after sixty years, to open up about his traumatic World War II experiences in Italy, Carol's daughter runs into her own trouble, leading Carol to further explore her family's buried traumas and sorrows.
The story a young man's adventures and coming of age during the Great Depression. Freddie Bloch, alone at 13, rides the rails across the country in search of his father. Along the way, he encounters the best and worst mankind has to offer.
A lonely and emotionally-impaired "everyman" (Jimmy Corrigan, the Smartest Kid on Earth), who is provided, at age 36, the opportunity to meet his father for the first time. An improvisatory romance which gingerly deports itself between 1890's Chicago and 1980's small town Michigan.
While their parents are away doing research, brothers Duffy and Sumo Pugg go with their cousin, Mister Come-and-Go, to Kokalaha Island, where they meet Aunt Lulu and become trapped in an erupting volcano.
For over 20 years now, Jim Woodring has delighted, touched, and puzzled readers around the world with his lush, wordless tales of 'Frank.' Weathercraft is Woodring's first full-length graphic novel set in this world--indeed, Woodring's first graphic novel, period!--and it features the same hypnotically gorgeous linework and mystical iconography. As it happens, Frank has only a brief supporting appearance in Weathercraft, which actually stars Manhog, Woodring's pathetic, brutish everyman (or everyhog), who had previously made several appearances in 'Frank' stories (as well as a stunning solo turn in the short story 'Gentlemanhog'). After enduring 32 pages of almost incomprehensible suffering, Manhog embarks upon a transformative journey and attains enlightenment. He wants to go to celestial realms but instead altruistically returns to the unifactor to undo a wrong he has inadvertently brought about: The transformation of the evil politician Whim into a mind-destroying plant-demon who distorts and enslaves Frank and his friends. The new and metaphysically expanded Manhog sets out for a final battle with Whim. Weathercraft also co-stars Frank's cast of beloved supporting characters, including Frank's Faux Pa and the diminutive, mailbox-like Pupshaw and Pushpaw; it is both a fully independent story that is a great introduction to Woodring's world, and a sublime addition to, and extension of, the Frank stories.
Boxers: In China in 1898 bands of foreign missionaries and soldiers roam the countryside, bullying and robbing Chinese peasants. Little Bao has had enough: harnessing the powers of ancient Chinese gods, he recruits an army of Boxers--commoners trained in kung fu who fight to free China from "foreign devils."
Saints: China, 1898. An unwanted and unwelcome fourth daughter, Four-Girl isn't even given a proper name by her family when she's born. She finally finds friendship-- and a name, Vibiana -- in the most unlikely of places: Christianity. But China is a dangerous place for Christians. The Boxer Rebellion is in full swing, and bands of young men roam the countryside, murdering Westerners and Chinese Christians alike. Torn between her nation and her Christian friends, Vibiana will have to decide where her true loyalties lie-- and whether she is willing to die for her faith.
Yukiko, a salarywoman in her thirties, still lives with her mother Mari. But their relationship suffers a sudden change when Mari announces that she's getting married-- to an ex-host and aspiring actor who's younger than Yukiko. Yukiko, convinced he's out to fleece her mom, can't stand to stay in the house and decides to move in with her boyfriend. Fumi Yoshinaga weaves together the lives of Yukiko, a thirty something salary woman, and her friends in five short stories, exploring the various relationships women have with all the skill and elegance she is known for.